League of Legends Patch 13.4 Notes: Gain More LP

Learn the League of Legends Patch 13.4 Notes, which comprises modifications to LP achieve, help objects, and AP Alistar.
League of Legends Patch 13.4 Notes
Champion Adjustments
Ahri
Base Stats
Base Well being: 570 >>> 590
Base Armor: 18 >>> 21
R – Spirit Rush
Cooldown: 140/115/90 seconds >>> 130/105/80 seconds
Alistar
Passive – Triumphant Roar
Ally Heal: 6% of Alistar’s most well being >>> 7% of Alistar’s most well being (Notice: That is roughly equal to pre-patch teammate heal values.)
Q – Pulverize
Magic Harm: 60/100/140/180/220 (+70% AP) >>> 60/100/140/180/220 (+80% AP)
W – Headbutt
Magic Harm: 55/110/165/220/275 (+90% AP) >>> 55/110/165/220/275 (+100% AP)
Amumu
Base Stats
Well being Development: 100 >>> 94
Armor Development: 4.2 >>> 4.0
W – Despair
Magic Harm per Tick: 6/8/10/12/14 (+1/1.25/1.5/1.75/2% (+ 0.25% per 100 AP) of goal most well being >>> 6/8/10/12/14 (+ 1/1.15/1.3/1.45/1.6% (+0.25% per 100 AP) of goal most well being
Anivia
Base Stats
E – Molten Defend
Defend Retaliation Magic Harm: 30/45/60/75/90 (+ 40% AP) >>> 25/35/45/55/65 (+ 40% AP)
R – Summon: Tibbers
Cooldown: 120/100/80 seconds >>> 130/115/100 seconds
Aphelios
Passive – The Hitman and the Seer
Bonus Assault Velocity: 7.5/15/22.5/30/37.5/45% >>> 9/18/27/36/45/54%
Azir
Base Stats
Base Mana: 480 >>> 380
Mana Development: 21 >>> 36
W – Come up!
Soldier Recharge Time: 9/8.25/7.5/6.75/6 seconds >>> 10/9/8/7/6 seconds
E – Shifting Sands
Magic Harm: 60/90/120/150/180 (+ 40% AP) >>> 60/100/140/180/220 (+ 55% AP)
R – Emperor’s Divide
Magic Harm: 175/325/475 (+ 60% AP) >>> 200/400/600 (+75% AP)
Cho’Gath
Base Stats
Q – Rupture
Mana Value: 60 >>> 50
Magic Harm: 80/135/190/245/300 (+100% AP) >>> 80/140/200/260/320 (+100% AP)
W – Feral Scream
Mana Value: 70/80/90/100/110 >>> 70/75/80/85/90
Elise
Q – Venomous Chew
Magic Harm: 70/105/140/175/210 (+8% (+3% per 100 AP) goal’s lacking hp) >>> 60/90/120/150/180 (+8% (+3% per 100 AP) goal’s lacking hp)
R – Spider Kind
Spiderling Magic Harm: 10/15/20/25 (ranges 1/6/11/16) >>> 8/14/20/26 (ranges 1/6/11/16)
Jarvan IV
W – Golden Aegis
Cooldown: 8 seconds >>> 9 seconds
Defend Power: 60/80/100/120/140 (+80% bonus AD) >>> 60/80/100/120/140 (+70% bonus AD)
Jax
Base Stats
Base Well being: 685 >>> 665
Well being Development: 99 >>> 100
E – Counter Strike
NEW: Dodging assaults now will increase all the harm of the spell, not simply the bottom harm.
Minimal Magic Harm: 55/85/115/145/175 (+100% AP) (+4% of goal’s most well being) >>> 55/85/115/145/175 (+70% AP) (+4% of goal’s most well being)
Most Magic Harm: 110/170/230/290/350 (+100% AP) (+4% of goal’s most well being) >>> 110/170/230/290/350 (+140% AP) (+8% of goal’s most well being)
R – Grandmaster-At-Arms
Passive On-Hit Harm: 80/120/160 (+60% AP) >>> 60/110/160 (+60% AP)
Bonus Armor for First Champion Hit: 25/45/65 (+40% bonus AD) >>> 15/40/65 (+40% bonus AD)
Bonus Magic Resist for First Champion Hit: 15/27/39 (+24% bonus AD) >>> 9/24/39 (+24% bonus AD)
Malphite
W – Thunderclap
Cooldown: 12/11.5/11/10.5/10 seconds >>> 10/9.5/9/8.5/8 seconds
Empowered Assaults Bodily Harm: 30/45/60/75/90 (+20% AP) (+10% armor) >>> 30/45/60/75/90 (+ 20% AP) (+ 15% armor)
Cone Bodily Harm: 15/25/35/45/55 (+30% AP) (+15% armor) >>> 15/25/35/45/55 (+30% AP) (+20% armor)
Maokai
Q – Bramble Smash
Magic Harm: 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of goal’s most well being) (+40% AP) >>> 70/120/170/220/270 (+2/2.5/3/3.5/4% of goal’s most well being) (+40% AP) (Notice: This nets out at a few 7% harm enhance.)
E – Sapling Toss
Cooldown: 10 seconds >>> 14 seconds
Magic Harm: 55/80/105/130/155 (+5% bonus well being) (+35% AP) >>> 50/75/100/125/150 (+5% bonus well being) (+25% AP) (Notice: harm continues to be doubled when Saplings are positioned in brush.)
Brush Empowered Sapling Sluggish: 45% (+0.9% per 100 bonus well being) (+4% per 100 AP) >>> 45% (+1% per 100 bonus well being) (+1% per 100 AP)
Orianna
Base Stats
W – Command: Dissonance
Mana Value: 70/75/80/85/90 >>> 60/65/70/75/80
Riven
Passive – Runic Blade
Bonus AD: 30/36/42/48/54/60% (ranges 1/6/9/12/15/18) complete AD >>> 30-60% (ranges 1-18) (Notice: Now scales linearly, gaining 1.75% bonus AD per stage)
NEW: Runic Blade bonus harm is now utilized to towers, however solely offers 50% of the elevated harm.
NEW: Riven’s passive stacks at the moment are proven as a useful resource bar (seen to self solely).
Samira
Passive -Daredevil Impulse
Motion Velocity: 3.5% per stack >>> 1/2/3/4% per stack at ranges 1/6/11/16
R – Inferno Set off
Life Steal Effectiveness: 66.7% >>> 50%
Senna
Base Stats
Assault Ratio (Assault Velocity per 100% bonus Assault Velocity): 0.30 >>> 0.40
R – Dawning Shadow
Bodily Harm: 250/375/500 (+100% bonus AD) (+70% AP) >>> 250/400/550 (+115% bonus AD) (+70% AP)
Cooldown: 160/140/120 seconds >>> 140/120/100 seconds
Thresh
Q – Dying Sentence
Magic Harm: 100/145/190/235/280 (+80% AP) >>> 100/150/200/250/300 (+90% AP)
Cooldown: 19/17/15/13/11 seconds >>> 19/16.5/14/11.5/9 seconds (Notice: Touchdown a Dying Sentence nonetheless reduces its cooldown by 3 seconds.)
W – Darkish Passage
Cooldown: 22/20.5/19/17.5/16 seconds >>> 21/20/19/18/17 seconds
Base Defend Power: 50/75/100/125/150 >>> 50/70/90/110/130
E – Flay
Magic Harm: 75/110/145/180/215 (+ 60% AP) >>> 75/115/155/195/235 (+ 70% AP)
Udyr
Base Stats
Well being Development: 98 >>> 92
Base Armor: 34 >>> 31
Q – Wildling Claw
Bonus Bodily Harm On-Hit: 5/11/17/23/29/35 (+30% bonus AD) >>> 5/11/17/23/29/35 (+25% bonus AD)
R – Wingborne Storm
Elevated Sluggish: 25/28/31/34/37/40% >>> 20/23/26/29/32/35%
Veigar
Q – Baleful Strike
W – Darkish Matter
Viego
Q – Blade of the Ruined King
NEW: The passive harm from Q on fundamental assaults can now critically strike.
R – Heartbreaker
Bodily Harm: 12/16/20% (+3% per 100 bonus AD) of goal’s lacking well being >>> 12/16/20% (+5% per 100 bonus AD) of goal’s lacking well being
Help Merchandise Adjustments
Relic Defend
Base Well being Regeneration: 25% >>> 50%
Targon’s Buckler
Base Well being Regeneration: 50% >>> 75%
Spectral Sickle
Cost Technology Time: 10 Seconds >>> 12 Seconds
Harrowing Crescent
Cost Technology Time: 10 Seconds >>> 12 Seconds
Spellthief’s Edge
Bonus Mana Regeneration: 50% >>> 25%
Cost Technology Time: 10 Seconds >>> 12 Seconds
Frostfang
Bonus Mana Regeneration: 75% >>> 50%
Cost Technology Time: 10 Seconds >>> 12 Seconds
Shard Of True Ice
Bonus Mana Regeneration: 115% >>> 100%
Metal Shoulderguards
Base Well being Regeneration: 25% >>> 50%
Runesteel Spaulders
Base Well being Regeneration: 50% >>> 75%
Merchandise Adjustments
Demonic Embrace
Azakana’s Gaze is now capped at 40 harm per second towards monsters.
Doran’s Defend
6 well being per 5 seconds >>> 4 well being per 5 seconds
Rune Adjustments
Magical Footwear
Magical Footwear will now solely promote for 30% of the worth of boots, 90 gold. Regular boots and tier 2 boots promote worth is unchanged.
Treasure Hunter
Gold per Stack: 70+20 per Bounty Hunter Stack (550 gold complete) >>> 50+20 per Bounty Hunter Stack (450 gold complete)
Jungle Adjustments
Rift Herald
Leash Vary: 1100 >>> 1200
NEW: Rift Herald not has a mushy reset state and can arduous reset when its endurance runs out, instantly working again to its unique place.
Gromp
Base Well being: 2200 >>> 2050
Maintain
Base Heal from Monster Kills: 25 >>> 30
Clear Velocity
Jungle Companion Harm: 16 (+ 10% bonus AD) (+ 15% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus well being) true harm >>> 16 (+ 10% bonus AD) (+ 12% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus well being) true harm
Kill Expertise
Degree 1: 42 expertise (15% of stage) >>> 42 expertise (15% of stage)
Degree 2: 114 expertise (30% of stage) >>> 114 expertise (30% of stage)
Degree 3: 186 expertise (39% of stage) >>> 144 expertise (30% of stage)
Degree 4: 258 expertise (44% of stage) >>> 174 expertise (30% of stage)
Degree 5: 330 expertise (49% of stage) >>> 204 expertise (30% of stage)
Degree 6: 402 expertise (52% of stage) >>> 234 expertise (30% of stage)
Degree 7: 434 expertise (49% of stage) >>> 308 expertise (35% of stage)
Degree 8: 500 expertise (51% of stage) >>> 392 expertise (40% of stage)
Degree 9: 515 expertise (48% of stage) >>> 486 expertise (45% of stage)
Degree 10: 590 expertise (50% of stage) >>> 590 expertise (50% of stage)
Comeback Kill Expertise
Catchup Kill Expertise Gained: 16% per stage distinction between you and the champion killed >>> 20% per stage distinction (past the primary) between you and the champion killed
ARAM Adjustments
Mark (first half of Snowball Summoner Spell) can now be forged whereas rooted. The Sprint (second half of Snowball Summoner Spell) stays uncastable whereas rooted.
Dying timers have been diminished throughout all ranges.
Get together Chat
New chat channel known as Get together Chat will permit gamers to talk simply to the pre-made get together members. Toggle between channels with the Tab key or with instructions. Get together chat is accessible with the /get together, /pt, and /p instructions and will probably be indicated with [Party] earlier than the message.
Behavioral Techniques
Two new instructions can be found ingame.
/muteself will forestall you from utilizing textual content chat in addition to notify different gamers you’ve gotten muted your self. You’ll be able to undo this through the use of /muteself once more
/deafen will forestall you from utilizing textual content chat AND forestall your self from seeing chat from different gamers, in addition to notify different gamers you’ve gotten muted your self. You’ll be able to undo this through the use of /deafen once more
Refund Tokens
Refund Tokens will not be eliminated. The mechanic will probably be maintained and the three refund tokens granted to every participant initially of the season is not going to be backtracked.
As a fast refresher on the system: Gamers will accumulate one (1) refund token annually as much as a max complete of three (3) tokens per account. The identical eligibility guidelines will apply and may be discovered in additional element on the help web site.
With the preservation of this technique, this implies the following token refresh will happen initially of Season 14.
Aggressive Adjustments
LP win and loss quantity when your seen rank matches your MMR is raised from 15 to 22. All achieve and loss values have been elevated general.
Barely elevated the talent score in matchmaking for duo gamers in Ranked Solo/Duo.
Cut up level development will now be proven on the ranked end-of-game development display.
Bug Fixes and QoL modifications
A lot of bug fixes have been shipped with this replace, notably with the Aurelion Sol VGU. Listed below are the notable modifications.
Aurelion Sol’s execution well being bar indicator ought to now present on champion clones.
Singularity’s harm over time will now be correctly eliminated regardless of which dimension (Mordekaiser’s Dying Realm) the goal is in.
Casting Astral Flight into an outer wall when proper subsequent to it is going to not completely forestall the power from being forged.
Aurelion Sol’s Breath of Mild will not get caught in states the place it’s being forged whereas the button is not being held down when utilizing Fast Forged.
When casting Astral Flight with a big quantity of Stardust in the direction of the sting of the map, Aurelion Sol’s flight path will not be at an incorrect angle.
Breath of Mild is not in a position to be spam tapped.
Canceling Breath of Mild inside 0.25 seconds of casting the power now locks the power for 1 second.
Up to date Breath of Mild under the road textual content to replicate Breath of Mild lockout on cancellation.
New Skins
Astronaut skins for Fizz, Kennen, Ivern, Singed, and Xerath develop into out there on February 24, 2023.