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League of Legends Patch 13.4 Notes: Gain More LP

Learn the League of Legends Patch 13.4 Notes, which comprises modifications to LP achieve, help objects, and AP Alistar.

League of Legends Patch 13.4 Notes

Champion Adjustments

Ahri

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Base Stats

Base Well being: 570 >>> 590
Base Armor: 18 >>> 21

R – Spirit Rush

Cooldown: 140/115/90 seconds >>> 130/105/80 seconds

Alistar

Passive – Triumphant Roar

Ally Heal: 6% of Alistar’s most well being >>> 7% of Alistar’s most well being (Notice: That is roughly equal to pre-patch teammate heal values.)

Q – Pulverize

Magic Harm: 60/100/140/180/220 (+70% AP) >>> 60/100/140/180/220 (+80% AP)

W – Headbutt

Magic Harm: 55/110/165/220/275 (+90% AP) >>> 55/110/165/220/275 (+100% AP)

Amumu

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Base Stats

Well being Development: 100 >>> 94
Armor Development: 4.2 >>> 4.0

W – Despair

Magic Harm per Tick: 6/8/10/12/14 (+1/1.25/1.5/1.75/2% (+ 0.25% per 100 AP) of goal most well being >>> 6/8/10/12/14 (+ 1/1.15/1.3/1.45/1.6% (+0.25% per 100 AP) of goal most well being

Anivia

Base Stats

E – Molten Defend

Defend Retaliation Magic Harm: 30/45/60/75/90 (+ 40% AP) >>> 25/35/45/55/65 (+ 40% AP)

R – Summon: Tibbers

Cooldown: 120/100/80 seconds >>> 130/115/100 seconds

Aphelios

Passive – The Hitman and the Seer

Bonus Assault Velocity: 7.5/15/22.5/30/37.5/45% >>> 9/18/27/36/45/54%

Azir

Base Stats

Base Mana: 480 >>> 380
Mana Development: 21 >>> 36

W – Come up!

Soldier Recharge Time: 9/8.25/7.5/6.75/6 seconds >>> 10/9/8/7/6 seconds

E – Shifting Sands

Magic Harm: 60/90/120/150/180 (+ 40% AP) >>> 60/100/140/180/220 (+ 55% AP)

R – Emperor’s Divide

Magic Harm: 175/325/475 (+ 60% AP) >>> 200/400/600 (+75% AP)

Cho’Gath

Base Stats

Q – Rupture

Mana Value: 60 >>> 50
Magic Harm: 80/135/190/245/300 (+100% AP) >>> 80/140/200/260/320 (+100% AP)

W – Feral Scream

Mana Value: 70/80/90/100/110 >>> 70/75/80/85/90

Elise

Q – Venomous Chew

Magic Harm: 70/105/140/175/210 (+8% (+3% per 100 AP) goal’s lacking hp) >>> 60/90/120/150/180 (+8% (+3% per 100 AP) goal’s lacking hp)

R – Spider Kind

Spiderling Magic Harm: 10/15/20/25 (ranges 1/6/11/16) >>> 8/14/20/26 (ranges 1/6/11/16)

Jarvan IV

W – Golden Aegis

Cooldown: 8 seconds >>> 9 seconds
Defend Power: 60/80/100/120/140 (+80% bonus AD) >>> 60/80/100/120/140 (+70% bonus AD)

Jax

Base Stats

Base Well being: 685 >>> 665
Well being Development: 99 >>> 100

E – Counter Strike

NEW: Dodging assaults now will increase all the harm of the spell, not simply the bottom harm.
Minimal Magic Harm: 55/85/115/145/175 (+100% AP) (+4% of goal’s most well being) >>> 55/85/115/145/175 (+70% AP) (+4% of goal’s most well being)
Most Magic Harm: 110/170/230/290/350 (+100% AP) (+4% of goal’s most well being) >>> 110/170/230/290/350 (+140% AP) (+8% of goal’s most well being)

R – Grandmaster-At-Arms

Passive On-Hit Harm: 80/120/160 (+60% AP) >>> 60/110/160 (+60% AP)
Bonus Armor for First Champion Hit: 25/45/65 (+40% bonus AD) >>> 15/40/65 (+40% bonus AD)
Bonus Magic Resist for First Champion Hit: 15/27/39 (+24% bonus AD) >>> 9/24/39 (+24% bonus AD)

Malphite

W – Thunderclap

Cooldown: 12/11.5/11/10.5/10 seconds >>> 10/9.5/9/8.5/8 seconds
Empowered Assaults Bodily Harm: 30/45/60/75/90 (+20% AP) (+10% armor) >>> 30/45/60/75/90 (+ 20% AP) (+ 15% armor)
Cone Bodily Harm: 15/25/35/45/55 (+30% AP) (+15% armor) >>> 15/25/35/45/55 (+30% AP) (+20% armor)

Maokai

Q – Bramble Smash

Magic Harm: 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of goal’s most well being) (+40% AP) >>> 70/120/170/220/270 (+2/2.5/3/3.5/4% of goal’s most well being) (+40% AP) (Notice: This nets out at a few 7% harm enhance.)

E – Sapling Toss

Cooldown: 10 seconds >>> 14 seconds
Magic Harm: 55/80/105/130/155 (+5% bonus well being) (+35% AP) >>> 50/75/100/125/150 (+5% bonus well being) (+25% AP) (Notice: harm continues to be doubled when Saplings are positioned in brush.)
Brush Empowered Sapling Sluggish: 45% (+0.9% per 100 bonus well being) (+4% per 100 AP) >>> 45% (+1% per 100 bonus well being) (+1% per 100 AP)

Orianna

Base Stats

W – Command: Dissonance

Mana Value: 70/75/80/85/90 >>> 60/65/70/75/80

Riven

Passive – Runic Blade

Bonus AD: 30/36/42/48/54/60% (ranges 1/6/9/12/15/18) complete AD >>> 30-60% (ranges 1-18) (Notice: Now scales linearly, gaining 1.75% bonus AD per stage)
NEW: Runic Blade bonus harm is now utilized to towers, however solely offers 50% of the elevated harm.
NEW: Riven’s passive stacks at the moment are proven as a useful resource bar (seen to self solely).

Samira

Passive -Daredevil Impulse

Motion Velocity: 3.5% per stack >>> 1/2/3/4% per stack at ranges 1/6/11/16

R – Inferno Set off

Life Steal Effectiveness: 66.7% >>> 50%

Senna

Base Stats

Assault Ratio (Assault Velocity per 100% bonus Assault Velocity): 0.30 >>> 0.40

R – Dawning Shadow

Bodily Harm: 250/375/500 (+100% bonus AD) (+70% AP) >>> 250/400/550 (+115% bonus AD) (+70% AP)
Cooldown: 160/140/120 seconds >>> 140/120/100 seconds

Thresh

Q – Dying Sentence

Magic Harm: 100/145/190/235/280 (+80% AP) >>> 100/150/200/250/300 (+90% AP)
Cooldown: 19/17/15/13/11 seconds >>> 19/16.5/14/11.5/9 seconds (Notice: Touchdown a Dying Sentence nonetheless reduces its cooldown by 3 seconds.)

W – Darkish Passage

Cooldown: 22/20.5/19/17.5/16 seconds >>> 21/20/19/18/17 seconds
Base Defend Power: 50/75/100/125/150 >>> 50/70/90/110/130

E – Flay

Magic Harm: 75/110/145/180/215 (+ 60% AP) >>> 75/115/155/195/235 (+ 70% AP)

Udyr

Base Stats

Well being Development: 98 >>> 92
Base Armor: 34 >>> 31

Q – Wildling Claw

Bonus Bodily Harm On-Hit: 5/11/17/23/29/35 (+30% bonus AD) >>> 5/11/17/23/29/35 (+25% bonus AD)

R – Wingborne Storm

Elevated Sluggish: 25/28/31/34/37/40% >>> 20/23/26/29/32/35%

Veigar

Q – Baleful Strike

W – Darkish Matter

Viego

Q – Blade of the Ruined King

NEW: The passive harm from Q on fundamental assaults can now critically strike.

R – Heartbreaker

Bodily Harm: 12/16/20% (+3% per 100 bonus AD) of goal’s lacking well being >>> 12/16/20% (+5% per 100 bonus AD) of goal’s lacking well being

Help Merchandise Adjustments

Relic Defend

Base Well being Regeneration: 25% >>> 50%

Targon’s Buckler

Base Well being Regeneration: 50% >>> 75%

Spectral Sickle

Cost Technology Time: 10 Seconds >>> 12 Seconds

Harrowing Crescent

Cost Technology Time: 10 Seconds >>> 12 Seconds

Spellthief’s Edge

Bonus Mana Regeneration: 50% >>> 25%
Cost Technology Time: 10 Seconds >>> 12 Seconds

Frostfang

Bonus Mana Regeneration: 75% >>> 50%
Cost Technology Time: 10 Seconds >>> 12 Seconds

Shard Of True Ice

Bonus Mana Regeneration: 115% >>> 100%

Metal Shoulderguards

Base Well being Regeneration: 25% >>> 50%

Runesteel Spaulders

Base Well being Regeneration: 50% >>> 75%

Merchandise Adjustments

Demonic Embrace

Azakana’s Gaze is now capped at 40 harm per second towards monsters.

Doran’s Defend

6 well being per 5 seconds >>> 4 well being per 5 seconds

Rune Adjustments

Magical Footwear

Magical Footwear will now solely promote for 30% of the worth of boots, 90 gold. Regular boots and tier 2 boots promote worth is unchanged.

Treasure Hunter

Gold per Stack: 70+20 per Bounty Hunter Stack (550 gold complete) >>> 50+20 per Bounty Hunter Stack (450 gold complete)

Jungle Adjustments

Rift Herald

Leash Vary: 1100 >>> 1200
NEW: Rift Herald not has a mushy reset state and can arduous reset when its endurance runs out, instantly working again to its unique place.

Gromp

Base Well being: 2200 >>> 2050

Maintain

Base Heal from Monster Kills: 25 >>> 30

Clear Velocity

Jungle Companion Harm: 16 (+ 10% bonus AD) (+ 15% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus well being) true harm >>> 16 (+ 10% bonus AD) (+ 12% AP) (+ 10% bonus armor) (+ 10% bonus magic resistance) (+ 3% bonus well being) true harm

Kill Expertise

Degree 1: 42 expertise (15% of stage) >>> 42 expertise (15% of stage)
Degree 2: 114 expertise (30% of stage) >>> 114 expertise (30% of stage)
Degree 3: 186 expertise (39% of stage) >>> 144 expertise (30% of stage)
Degree 4: 258 expertise (44% of stage) >>> 174 expertise (30% of stage)
Degree 5: 330 expertise (49% of stage) >>> 204 expertise (30% of stage)
Degree 6: 402 expertise (52% of stage) >>> 234 expertise (30% of stage)
Degree 7: 434 expertise (49% of stage) >>> 308 expertise (35% of stage)
Degree 8: 500 expertise (51% of stage) >>> 392 expertise (40% of stage)
Degree 9: 515 expertise (48% of stage) >>> 486 expertise (45% of stage)
Degree 10: 590 expertise (50% of stage) >>> 590 expertise (50% of stage)

Comeback Kill Expertise

Catchup Kill Expertise Gained: 16% per stage distinction between you and the champion killed >>> 20% per stage distinction (past the primary) between you and the champion killed

ARAM Adjustments

Mark (first half of Snowball Summoner Spell) can now be forged whereas rooted. The Sprint (second half of Snowball Summoner Spell) stays uncastable whereas rooted.

Dying timers have been diminished throughout all ranges.

Get together Chat

New chat channel known as Get together Chat will permit gamers to talk simply to the pre-made get together members. Toggle between channels with the Tab key or with instructions. Get together chat is accessible with the /get together, /pt, and /p instructions and will probably be indicated with [Party] earlier than the message.

Behavioral Techniques

Two new instructions can be found ingame.

/muteself will forestall you from utilizing textual content chat in addition to notify different gamers you’ve gotten muted your self. You’ll be able to undo this through the use of /muteself once more
/deafen will forestall you from utilizing textual content chat AND forestall your self from seeing chat from different gamers, in addition to notify different gamers you’ve gotten muted your self. You’ll be able to undo this through the use of /deafen once more

Refund Tokens

Refund Tokens will not be eliminated. The mechanic will probably be maintained and the three refund tokens granted to every participant initially of the season is not going to be backtracked.

As a fast refresher on the system: Gamers will accumulate one (1) refund token annually as much as a max complete of three (3) tokens per account. The identical eligibility guidelines will apply and may be discovered in additional element on the help web site.

With the preservation of this technique, this implies the following token refresh will happen initially of Season 14.

Aggressive Adjustments

LP win and loss quantity when your seen rank matches your MMR is raised from 15 to 22. All achieve and loss values have been elevated general.

Barely elevated the talent score in matchmaking for duo gamers in Ranked Solo/Duo.

Cut up level development will now be proven on the ranked end-of-game development display.

Bug Fixes and QoL modifications

A lot of bug fixes have been shipped with this replace, notably with the Aurelion Sol VGU. Listed below are the notable modifications.

Aurelion Sol’s execution well being bar indicator ought to now present on champion clones.
Singularity’s harm over time will now be correctly eliminated regardless of which dimension (Mordekaiser’s Dying Realm) the goal is in.
Casting Astral Flight into an outer wall when proper subsequent to it is going to not completely forestall the power from being forged.
Aurelion Sol’s Breath of Mild will not get caught in states the place it’s being forged whereas the button is not being held down when utilizing Fast Forged.
When casting Astral Flight with a big quantity of Stardust in the direction of the sting of the map, Aurelion Sol’s flight path will not be at an incorrect angle.
Breath of Mild is not in a position to be spam tapped.
Canceling Breath of Mild inside 0.25 seconds of casting the power now locks the power for 1 second.
Up to date Breath of Mild under the road textual content to replicate Breath of Mild lockout on cancellation.

New Skins

Astronaut skins for Fizz, Kennen, Ivern, Singed, and Xerath develop into out there on February 24, 2023.

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