CD Projekt Red is changing how it makes games after disastrous Cyberpunk 2077 launch

Polish recreation studio CD Projekt Red introduced a sweeping restructuring plan on Tuesday, simply months after the disastrous launch of its much-hyped title Cyberpunk 2077. One of many key targets of the brand new plan brings “a change in the best way [the studio] develops video games,” in keeping with a press launch. The modifications will permit CD Projekt Red to work on “a number of AAA games and expansions in parallel” beginning in 2022.

Cyberpunk 2077 launched in December after years of hype; the first teaser trailer for the sport was launched in January 2013. And following the large success of CD Projekt Red’s The Witcher 3, expectations had been sky-high for the studio’s cyberpunk RPG, particularly following the glitzy and action-packed trailers proven within the months main as much as the sport’s launch.

‘Cyberpunk 2077’ was riddled with bugs when it launched

However the recreation, launched after a number of delays and a reported six-day workweek for the builders forward of the launch, was riddled with bugs and efficiency points when it was lastly accessible, particularly on older consoles. The efficiency was dangerous sufficient that Sony took the extraordinary step of eradicating Cyberpunk 2077 from the PlayStation Retailer and providing refunds. (Greater than 100 days later, Cyberpunk 2077 nonetheless hasn’t returned to the shop.)

Within the months since launch, CD Projekt Red has launched quite a few hotfixes, updates, and even hotfixes for the updates in an try to shore up Cyberpunk 2077’s points and get it working easily. (Simply yesterday, the studio launched an replace with a whole lot of fixes, although there nonetheless appear to be some hilarious bugs.) Lots of the plans introduced on Tuesday appear to be in service of stopping one other high-profile fiasco.

One main change is that CD Projekt Red plans to alter how its proprietary REDengine recreation engine is developed, which may enhance efficiency for future games. “The Studio’s REDengine expertise can be improved and centralized, whereas reorganizing the Studio as a set of interdisciplinary agile groups will rework the best way games are developed, making its method extra proactive,” CD Projekt Red mentioned. Theoretically, these modifications may stop points in future games the place games run far more poorly on older consoles, like many skilled with Cyberpunk 2077.

Single-player RPGs “will stay our precedence,” Michał Nowakowski, the studio’s SVP of enterprise improvement, mentioned in a press release, and you may anticipate to see extra of Cyberpunk and The Witcher. “We additionally understand the large potential of each The Witcher and Cyberpunk, and we need to increase their attain to incorporate new areas, media and content material varieties,” Nowakowski mentioned.

Single-player RPGs ‘will stay our precedence’

Regardless of the give attention to single participant, CD Projekt Red does plan to increase its games’ on-line capabilities, although the studio wasn’t particular about what these options could be. These on-line options can be steadily rolled out to CD Projekt Red games, the studio mentioned.

And maybe recognizing that the years-long promotional marketing campaign for Cyberpunk 2077 could have backfired, CD Projekt Red dedicated to changing how it promotes its future games. “Future advertising and marketing campaigns can be a lot shorter, with promotional content material launched nearer to the precise launch of the given recreation, presenting its operation on all supported {hardware} platforms,” CD Projekt Red mentioned. The corporate is additionally committing to publishing a brand new roadmap annually.

The studio additionally dedicated to enhancing working situations for its staff. “CD Projekt will stay an inclusive and numerous office; nonetheless, we additionally need to emphasize the well-being of our staff and supply them with skilled and private improvement alternatives,” studio head Adam Badowski mentioned in a press release. CD Projekt Red didn’t present additional specifics about what modifications can be made.

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